Glypha

Then and Now


What is Glypha?

Glypha is a Joust-like game by john 'Scheherazade' calhoun.

Glypha.

I love the game, and so I've devoted this little corner of my website to it.

Glypha
The original. Runs in a 512-by-342 window in the center of the screen, in black-and-white. Amazingly, it still works in Mac OS X — it is truly a testament to the backwards compatibility of the Mac. It is also the most configurable of the Glypha family. The first couple of levels do not have the lava pits; they are opened when you enter level 3.
Glypha II
The sequel is basically the same as the original Glypha, but graphics are 16-color at 640-by-480. As a result of the added screen space, the score and lives totals are now displayed all the time (in addition to a new level counter), rather than only between levels.
Glypha III
256-color in a 640x480 window. It is markedly different from the first two Glyphas; the lava pits are open all the time, and the physics are much more realistic. The graphics are prettier, too, of course. The Hand moved to the other side, you get three lives instead of five, and the arrangements of platforms changed. There is a Mac OS X Glypha III porting project underway.
Glypha IV
Glypha IV using full-screen (256-color, 640-by-480) DrawSprocket video. Also adds pixel shatters (explosions) and score floaters. Otherwise the same as Glypha III.
Glypha Vintage
The current release, now in 1280-by-800, and back to a monochrome aesthetic (though not quite true black-and-white). This is the first version available for Windows, as far as I'm aware, as well as modern macOS. It also introduces controller support.

My involvement

The source code to Glypha III and IV is available, so naturally (in my hacker spirit) I've made some improvements to it.


Downloads

I'm archiving all games of the Glypha series that I can find. All the Glypha and Glypha II archives are for Mac OS; all Glypha IIIs and IVs are for Mac OS X unless otherwise identified.

Also, none of these are Universal Binaries. It would probably be quite hard to convert any of these to run on the Intel architecture. Feel free to have a swing at it, though.

I also have a collection of Glypha screenshots.

Stella Obscura

Screenshot of Stella Obscura.

John Calhoun also made a game called Stella Obscura. It's one of the earliest examples (that I know of) of a video game application of stereoscopy. The game shows two versions of the field of play, and includes instructions on making a cardboard viewer, which restricts each of your eyes to only one of the images. The result is, as the intro screen describes it, a “REAL 3D” illusion.

Both of these require a 68000. I don't know whether they work on later 68020-generation machines or on PowerPCs.

Additionally, Steve White kindly provided me with a separate copy of the Pascal source code to Stella Obscura 1.0, along with some Glypha source code which I listed above—thanks!

The source code for Stella Obscura 1.0 includes a color icon family that isn't used in the application. It looks like this:

Unused color icon from Stella Obscura 1.0.

The Stella Obscura 1.1 application uses a different color icon family (gray viewer instead of brown, and no handle) that matches the black-and-white icon used in both releases. This latter icon is the one next to the heading of this section.

Glider

Glider+ 3.1.2 and Glider 3.14 have a color icon; the earlier versions do not. From this, my guess is that 3.1 was the first color version.

Even though version 3.14's name omits the “+”, its icon still has it, as you can see when the icon is highlighted or set against a background:

John Calhoun has made Glider PRO and Glider 4.0, including the Mac OS X version of the former and the Windows version of the latter, available for free. In addition, there was a Flash version of Glider PRO named Glider Web, though that link is now deceased.

There was also an NES/Famicom port of the original Glider, though it's now discontinued.


Other Glyphas

Glypha III for Mac OS X
Mark Pazolli's porting project (mentioned earlier).
Glypha IV for Mac OS
Provided as example source code by Apple.
Glypha for the iPhone and iPod touch
A Cocoa Touch port, based on the Glypha IV source code, by Kent Sutherland.
Glypha III Japanese version for Mac OS X [Link no longer works]
Japanese translation based on Mark Pazolli's OS X version.
Glypha IV for Windows [Link no longer works]
Ported by Thomas Rogg. Requires DirectX 7.
Slug-Man [Link no longer works]
Bill Amend's total-conversion of Glypha III using the Slug-Man and Paige-O-Tron characters from his FoxTrot comic strip. Available for Mac OS and Mac OS X.

2023-07-09 https://boredzo.org/glypha
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