
In 2008, Apple opened the iPhone to application developers, making their phone/iPod/internet communicator into a platform.
However, Apple attached one giant string: Their own App Store is the only way to mass-distribute an application for the iPhone OS. You cannot sell or give away your application to the public, except through Apple.
There are only two other ways to distribute an iPhone app. One is to use Ad-Hoc Distribution, which Apple provides for beta-testing purposes. The problem with this is that if you try to mass-distribute your application this way, Apple will disable your ability to produce new Ad-Hoc releases of your app.
The other way is to release it for jailbroken iPhone and iPod touch devices. To “jailbreak” means to disable the device's built-in restrictions (including the one where it only runs software approved by Apple). This almost certainly voids the device's warranty, so you can't get support from Apple for it anymore; furthermore, Apple's OS updates usually cause problems on jailbroken devices, making it a hassle to continue receiving Apple's fixes.
For these reasons, most people will not jailbreak, limiting the size of that market.
So, when Apple bans an application from their App Store (especially an application that the developer was selling), they effectively kill the application. Dead. It has no practical future on the iPhone OS.
This page lists every application that Apple has killed, along with the reason that they stated for doing so, and what has happened to the app since.
This list is only for apps whose removal Apple was involved in. Another developer can threaten you on any platform, but on the iPhone platform, one party (Apple) controls the platform and can remove you for any reason. If that party isn't involved, that removal doesn't belong on this list.
For applications (specifically, games) whose developers pulled them under direct legal threat from another software developer, see Matt Burris' list of removed iPhone games. I'm not aware of a similar list for non-games.
| Name: | BoxOffice |
|---|---|
| Price: | Free |
| Developer: | Cyrus Najmabadi/Metasyntactic |
| Released on: | 2008-07-06 |
| Killed on: | Early August, 2008 |
| Apple's reason: | Possible trademark conflict |
| App Store status: | Reinstated 10 days later; currently available as Now Playing |
| Hat tip: | mikey-san for the Ars link |
The app was available briefly for jailbreak users, but that seems to have ended since Apple restored it to the App Store.
| Name: | I Am Rich |
|---|---|
| Price: | $999 |
| Developer: | Armin Heinrich |
| Released on: | 2008-08-05 |
| Killed on: | 2008-08-06 |
| Apple's reason: | None given |
| App Store status: | Dead |
| Name: | Slasher |
|---|---|
| Developer: | Josef W. Wankerl |
| Released on: | 2008-08-06 |
| Killed on: | 2008-08-07 |
| Apple's reason: | Objectionable |
| App Store status: | Dead |
For those who don't know what Slasher was: It showed a picture of a knife, and if you shook the device, it played a scream.
It came out during a wave of stabbings in the UK, so Apple may have been getting many complaints from people there. I think it's a heavy-handed response, though, to kill the app everywhere because of unfortunate timing in one country.
| Name: | Murderdrome |
|---|---|
| Developer: | Infurious |
| Released on: | Never released |
| Killed on: | 2008-08-25 |
| Apple's reason: | Content |
| App Store status: | Dead |
| Hat tip: | Found linked on Juggleware's blog post about Freedom Time's rejection |
TechRadar UK interviewed PJ Holden, one of Murderdrome's developers. In the interview, Holden says that they would love to participate in a ratings sytem. I thought that the App Store already had one, but Holden says that the App Store only has it for games—it does not have one for books, nor for comic books.
The developers created a second comic book using the same engine. This one, named EyeCandy, is for children. Apple approved it, so it's available in the App Store now.
| Name: | Tris |
|---|---|
| Price: | Free |
| Developer: | Noah Witherspoon |
| Released on: | 2008-08-12 (that's when I downloaded it) |
| Killed on: | 2008-08-27 |
| Apple's reason: | Trademark claim by The Tetris Company |
| App Store status: | Dead |
| Other availability: | Available as open source |
This is a special case, in that Apple isn't the villain here. Apparently, The Tetris Company contacted Apple and threatened some sort of legal action, and Apple contacted Witherspoon with the news, and Witherspoon responded by removing his own app.
| Name: | MailWrangler |
|---|---|
| Developer: | Angelo DiNardi |
| Released on: | Never approved |
| Killed on: | 2008-08-29 |
| Apple's reason: | “duplicates the functionality of the built-in iPhone application Mail without providing sufficient differentiation or added functionality, which will lead to user confusion.” |
| App Store status: | Dead |
| Name: | Pull My Finger |
|---|---|
| Developer: | Sam |
| Released on: | Never approved |
| Killed on: | 2008-09-04 |
| Apple's reason: | Limited utility |
| App Store status: | Dead |
This app never made it on to the App Store at all. Apple rejected the initial submission; unlike most of these, this isn't an app that they approved and later withdrew. I include it because it was one of the early news stories about Apple rejecting apps for taste.
| Name: | Podcaster |
|---|---|
| Developer: | Almerica/Alex Sokirynsky |
| Released on: | Never approved |
| Killed on: | 2008-09-11 |
| Apple's reason: | Duplicates the functionality of the Podcast section of iTunes |
| App Store status: | Dead |
| Other availability: | Available for jailbroken devices; previously-available web app still available |
| Hat tip: | @janeylicious via email for telling me about its jailbreak availability |
This was the first app whose reason for making headlines was Apple killing it for competing with one of Apple's own applications—in this case, the PC (Mac OS X and Windows) versions of iTunes. (Apple killed MailWrangler first, but it didn't make news until later because MailWrangler's developer waited before announcing it on his blog.)
For a while, Almerica continued to sell licenses using Ad-Hoc Distribution, but Apple withdrew his ability to do that. (Not surprising—Ad-Hoc Distribution, as I understand it, is intended for such things as beta testing, not full-scale distribution. Remember, the App Store is supposed to be the only way to mass-distribute an iPhone app.)
| Name: | Freedom Time |
|---|---|
| Developer: | Juggleware |
| Released on: | Never approved |
| Killed on: | 2008-09-21 |
| Apple's reason: | “Defaming, demeaning, or attacking political figures…” |
| App Store status: | Dead |
| Hat tip: | Lukas Mathis via email |
The application shows a pair of clocks, both analog and digital, counting down to the end of George W. Bush's Presidency. Below the digital clock, a caption reads “…till the end of an error!”. The analog clock features a caricature of Bush, whose arms are the hands of the clock.
After Apple rejected his app, the developer appealed to Steve Jobs by email. Jobs responded: “… I think this app will be offensive to roughly half our customers. What’s the point?”
| Name: | Shaker |
|---|---|
| Developer: | Phunkware |
| Released on: | 2008-09-09 |
| Killed on: | 2008-10-08 |
| Apple's reason: | Copyright infringement complaint from Tetris Company |
| App Store status: | Dead |
| Hat tip: | Eric Richie for the TUAW link and (by email) Tim Robertson for the link to his podcast |
Tim Robertson interviewed one of the developers of Shaker for his MyMac.com podcast. He sent me the link to the episode, number 204; the interview starts at 24 minutes 35 seconds and runs for about 16½ minutes, and is followed by discussion among the panel without the developer present.
The most interesting thing about the Shaker case is that The Tetris Company apparently asserted copyright infringement, not trademark infringement (in the case of Tris, they'd asserted trademark infringement). On the one hand, this makes some sense, as the name “Shaker” bears no similarity at all to the trademark “Tetris”—asserting trademark infringement would be insane. On the other hand, considering the dramatically different themes, is The Tetris Company accusing Phunkware of burgling their code? I'm curious what part of Tetris the Tetris Company thinks Phunkware infringed the copyright on.
I strongly recommend that you listen to the full interview, as there are many other details that I'm leaving out for brevity.
| Name: | CastCatcher |
|---|---|
| Developer: | return7 |
| Released on: | 2008-09-11 |
| Killed on: | 2008-11-06 |
| Apple's reason: | “it is transferring excessive volumes of data over the cellular network” |
| App Store status: | Apple approved it on 2008-11-17; the app is now both available and current. |
| Hat tip: | Jonathan Rentzsch |
Note that 1.3 is the first version Apple's rejected. Apple approved all three previous versions; in fact, 1.2 was still available even after Apple had rejected 1.3.
My guess is that either Apple will go “oh yeah, it's a radio app; of course it uses lots of bandwidth” and approve it, or they'll reveal to the developers that the app is using too much data even for a radio app because of a bug in 1.3, and that Apple will eventually approve 1.3 or a fixed version of it. Yup. I don't know which happened, but they've now approved 1.3.
For each of these apps, I want to create a full Graveyard entry, but I don't have enough information about the rejection to do that. Please send me links to articles on the web about these apps!
If I get something wrong, or if I missed an app, or if Apple kills another one, please let me know. My email address is on the front page of my website.
| 2008-10-09 http://boredzo.org/killed-iphone-apps |
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