Archive for the 'Best practices' Category

The Green Checkmark of Acceptance

Saturday, March 13th, 2010

Here's how answers to a question on Stack Overflow appear to the questioner:

Every answer has, below the helpful/unhelpful buttons, a hollow checkmark button.

When the questioner clicks on one of those checkmarks, it marks the answer as the accepted answer to that question, and changes the checkmark from a gray stroke to a green fill.

Everybody else reading the question will see, below the questioner's name, an indication of how many of their questions have accepted answers. Today, for example, my questions have:

Peter Hosey
23.1k 2 14 28
67% accept rate

This indicates that I have accepted answers on four-sixths of my questions.

Sometimes, I see a comment like this semi-fictional example (written by me, based on several real examples I've seen) on a question whose author has a low or zero acceptance rate:

0% accept rate? You really should accept answers on your questions, or people may not answer any further questions from you.

This is a bad reason to accept answers.

The real reason to accept an answer is that you believe it's the correct answer.

Sometimes questioners choose bad answers (deprecated APIs, hacky solution, etc.). When that happens, it's a problem because it may lead future readers astray—they may think that this is the correct answer (because the questioner said so), without reading the other answers or the comments and finding out that this way sucks and/or there is a better one.

The same problem happens when a questioner accepts an answer because they think they have to, out of some sort of social obligation, rather than because they truly believe it is the correct answer. They may not have the correct answer yet, or there may not be a correct answer yet, but they feel like they have to accept something, so they accept the best answer they have, however good or bad it is, solely to raise that all-important number.

That sucks.

Questioners: About a day after asking a question, you should return to it, read all the answers, try them in descending order by votes, and accept the one that works and is the least hacky, for the benefit of other people who have the same question you asked. Take comments into account—something may not look hacky, but a comment may point out the hackiness.

And if there is no good answer, you don't need to accept anything. For the same reason (the benefit of future readers), you should leave the question open.

It's OK to have an acceptance rate that is below 100% or even low, as long as you are accepting answers that you find work and are non-hacky, on as many of your questions as you can. As long as you're making that effort, you're doing it right.

People who post comments like the one above: Why are you so desperate for karma? It's not like it's scarce or valuable. Net scores on answers are meaningful (usually), but your personal total, like mine, is next to meaningless. It's a reward, yes, but an empty one, so I don't see why you get all hurt when you perceive a risk that someone may not give it to you.

In summary: Don't worry about it. Accept correct answers, write correct answers, and don't worry about your acceptance rate or anyone else's.

Blog posts vs. web pages

Monday, January 25th, 2010

Steve Smith says “Stop Blogging”:

I mean it. All of you people are writing fantastic, useful articles about code, methods, and technologies, but you’re putting them in blog posts — a date-based format that encourages us to leave things as they were, historically.

This got me to thinking about the difference between two of the tutorials I've published.

The pointers tutorial is a single web page. There's a date stamp, but it's way down at the bottom. The ASL series is nine blog posts.

In the three years since the previous version of the pointers tutorial, dozens of people emailed me to tell me about its major errors.

In the two years since I published the last of the ASL series (ignoring approximately a week afterward), nobody has told me of an inaccuracy in any of the posts.

There are a number of possible explanations for the ASL series receiving fewer (that is, no) corrections:

  • That its audience is narrower: Anyone who programs C has to deal with pointers. Only a very few Mac OS X programmers will ever touch ASL.
  • That it is less visible: One of these is linked from my home page and plenty of CS course reading lists (exhibits A, B, C, and D), and was linked for a while from the Wikipedia article on the C programming language; the other is practically unknown to anyone who wasn't subscribed to my blog at the time.
  • That I'm just that good. (Ha!)
  • That ASL hasn't changed at all since Leopard. (Ha!)

Smith writes from the perspective of the author and publisher, who must maintain a web page; he says that the author and publisher finds no (or not much of) such obligation for a blog post. I think the difference in my supply of corrections hints at a reader side to this, although, as shown above, my two examples are hardly comparable.

I have been meaning to move the ASL tutorial into a pointers-style web page at some point, although I don't know when. I may start receiving corrections then, which means I'll have to spend time to fix them. The flip side to that is that if I leave it as blog posts, I'll have that time for other things, but the posts will be consigned to periodically-increasing inaccuracy.

I expect to think more about Smith's suggestion.

There's also the merit of the word “blog”, which is wearing thin for me.

Warnings I turn on, and why

Saturday, November 7th, 2009

I've started turning on most of Xcode's warning options and one warning-related build setting in all of my personal projects. I suggest you do the same.

There are some warnings I don't turn on, for any of several reasons:

  • They're inapplicable. For example, “‘Effective C++’ Violations” doesn't apply to me, because I don't write C++ code.
  • They don't help anything. An example is “Four Character Literals”, which is about 'abcd' literals for four-byte-code types such as OSType. These sacrifice something convenient for no benefit, so I leave them off.
  • They are impossible for me to fix. An example is “Multiple Definition Types for Selector”. Cocoa raises that one all over its headers, and I can't do anything about Cocoa.

The rest of the warnings, I turn on because either they make something clearer or they tell me about either real or potential (i.e., future real) bugs. They are:

  • Check Switch Statements

    Warn whenever a switch statement has an index of enumeral type and lacks a case for one or more of the named codes of that enumeration. The presence of a default label prevents this warning.

    Leave no case unhandled.

    Consider whether a default: label is appropriate for your enumeration. If your switch statement handles all possible values, cut out the default and assert that the value is one of the possible ones instead. An easy way to do this, if the enumeration values are serial and the enumeration is not part of an API you expose, is to have one extra name defined as the number of possible values:

    enum Foo {
    	kFooFoo,
    	kFooBar,
    	kFooBaz,
    	kFooNumberOfValidFooValues
    };
    

    Then, in your assertion macro, compare the value against that name:

    #define MyParameterAssertValidFoo(foo) \
    	NSAssert1((foo) < kFooNumberOfValidFooValues, @"Invalid Foo value: %d", (foo));

    When you add kFooQux, insert it above kFooNumberOfValidFooValues, and the value of kFooNumberOfValidFooValues will increase by one to fit it.

    The result is that your switch statement covers all known values for the enumeration (or you get a warning because it doesn't), and your method throws an exception (from the assertion) whenever anyone passes an unknown value.

  • Hidden Local Variables

    Warn whenever a local variable shadows another local variable, parameter or global variable or whenever a built-in function is shadowed.

    One common way to get this warning is to name a variable index, because there is a function by that name in the standard C library. That's not as much of a false positive as you may think: If you fail to declare your index variable, all your references to it will actually refer to the index function. You can see how it would be bad to send a message such as [myArray objectAtIndex:index] with this bug.

    The solution is simple: Never, ever name a variable index.

  • Implicit Conversion to 32 Bit Type

    Warn if a value is implicitly converted from a 64 bit type to a 32 bit type.

    This is most useful when converting old code to work correctly in a 64-bit architecture. Storing a pointer into an int variable (such as a reference constant) when targeting an LP64 architecture is a good way to get this warning, and rightly so.

  • Initializer Not Fully Bracketed

    Example, Here initializer for a is not fully bracketed, but that for b is fully bracketed.

    	int a[2][2] = { 0, 1, 2, 3 };
    	int b[2][2] = { { 0, 1 }, { 2, 3 } };

    This is a cleanliness warning. It also applies to structures, such as NSRect:

    NSRect warns = { 0.0f, 0.0f, 640.0f, 480.0f };
    NSRect doesNotWarn = { { 0.0f, 0.0f }, { 640.0f, 480.0f } };

    (In real code, I'm more likely to use NSZeroPoint instead of the { 0.0f, 0.0f } element above. It's harder to spell that wrong and get away with it than it is to get away with typing 9.9f, 1.1f, or 2.2f instead of 0.0f.)

  • Mismatched Return Type

    Causes warnings to be emitted when a function with a defined return type (not void) contains a return statement without a return-value. Also emits a warning when a function is defined without specifying a return type.

  • Missing Braces and Parentheses

    Warn if parentheses are omitted in certain contexts, such as when there is an assignment in a context where a truth value is expected, or when operators are nested whose precedence people often get confused about.

    Also warn about constructions where there may be confusion to which if statement an else branch belongs. Here is an example of such a case:

    	if (a)
    		if (b)
    			foo ();
    	else
    		bar ();

    In C, every else branch belongs to the innermost possible if statement, which in this example is if (b). This is often not what the programmer expected, as illustrated in the above example by indentation the programmer chose.

    This may appear to be just a cleanliness warning, but as you can see from the example, it can also warn you about code that may not flow the way you expect it to.

  • Missing Fields in Structure Initializers

    Warn if a structure's initializer has some fields missing. For example, the following code would cause such a warning, because "x.h" is implicitly zero:

        struct s { int f, g, h; };
        struct s x = { 3, 4 };

    This option does not warn about designated initializers, so the following modification would not trigger a warning:

        struct s { int f, g, h; };
        struct s x = { .f = 3, .g = 4 };

    I'm not sure why it warns about the former and not the latter, since all the members get initialized in both code examples (C99 §6.7.8 ¶21). If nothing else, this warning is good motivation for you to switch to designated initializers, which make your code more explicit about which members it's initializing.

  • Missing Newline At End Of File

    Another cleanliness warning—this one, about the cleanliness of diffs.

  • Sign Comparison

    Warn when a comparison between signed and unsigned values could produce an incorrect result when the signed value is converted to unsigned.

  • Strict Selector Matching

    Warn if multiple methods with differing argument and/or return types are found for a given selector when attempting to send a message using this selector to a receiver of type "id" or "Class". When this setting is disabled, the compiler will omit such warnings if any differences found are confined to types which share the same size and alignment.

    I don't turn this one on, because it's unnecessary. When the multiple declarations differ significantly (e.g., one method returns an object and the other returns a float), the compiler will raise the warning whether it's turned on or not. When the declarations don't differ significantly (e.g., both methods return an object), the difference won't cause a problem, so you don't need to worry about it.

    So, you should leave this one off.

  • Typecheck Calls to printf/scanf

    Check calls to printf and scanf , etc, to make sure that the arguments supplied have types appropriate to the format string specified, and that the conversions specified in the format string make sense.

    The biggest reason to turn this on is that it checks your use of methods that take a nil-terminated list of arguments:

    NSArray *array = [NSArray arrayWithObjects:@"foo", @"bar"];

    That message should have a nil after the last argument. With this warning turned on, the compiler will point out that I don't.

    The ostensible main reason to turn this on is to have the compiler check your uses of printf and scanf formats. I don't use printf often (and I never use scanf), so that's not so important for me, but when I do, this could come in handy.

    Sadly, it doesn't work on NSLog calls.

  • Undeclared Selector

    Warn if a "@selector(...)" expression referring to an undeclared selector is found. A selector is considered undeclared if no method with that name has been declared before the "@selector(...)" expression, either explicitly in an @interface or @protocol declaration, or implicitly in an @implementation section.

    Another benefit of this warning is that you can use it to get a warning when you pass a wrong key to a KVC, KVO, KVV, or Bindings method. Uli Kusterer has a macro for that.

  • Unused Functions

    Warn whenever a static function is declared but not defined or a non-inline static function is unused.

    Works best with a policy of declaring any function as static that you don't need to be visible elsewhere in your program.

  • Unused Labels

  • Unused Values

  • Unused Variables

    These follow the general rule of “code you don't have is code you don't have to debug”. If you're not using a label, expression statement, or variable, you don't need it, and you will find your code clearer without it.

    You may notice that I don't turn on Unused Parameters. Most times when I trip that warning, it's a callback function or method, so I can't get rid of the argument. Rather than litter my code with bright yellow #pragma unused(foo) directives, I prefer to just turn this one off. (See my rule above about less code being better.)

Once I have turned on all of these warnings and then eradicated them from my code, I turn on two more build settings:

  • Treat Warnings as Errors

    I call this “hardass mode”.

    Remember what I said above: Almost all of these warnings represent real or potential (i.e., future) bugs in my program. Rather than tolerate them, I turn this setting on so that any time I write such a bug, I break the build.

    I haven't been able to turn this on yet in Adium or Growl, although I have turned it on in Adium's Spotlight-importer project. I do, however, turn it on in all of my solo projects.

  • Run Static Analyzer

    Activating this setting will cause Xcode to run the Clang static analysis tool on qualifying source files.

    The Clang Static Analyzer is the find-your-bugs-for-you tool you've heard so much about. This setting makes Xcode run it whenever you build. Thus, every build, you get all those warnings errors and your analysis results.

    Whenever possible, I leave this on; if there's a source file that it takes a long time to analyze (e.g., GrowlPluginController.m), then I turn it off, but only then.

UPDATE 2009-11-22: Jonathan “Wolf” Rentzsch wrote a script to turn on all of these settings in all of the projects you have open.

UPDATE 2009-11-28: Updated the entry on “Typecheck Calls to printf/scanf” after seeing that Jeremy W. Sherman pointed out a much better benefit of it in a comment on a Stack Overflow answer.

UPDATE 2009-12-05: Corrected the discussion of the index problem. You can't use index, or any other function, as a C-array subscript, so the problem only affects higher-level arrays, such as NSArray.

The peril of index(3)

Thursday, November 5th, 2009

This is mainly for Andy Finnell on Twitter, who wonders why some of us avoid naming variables index.

I pointed out that there is a function in standard C named index, and this causes one of two problems: If you declare a variable named index, you have shadowed the function and should get a warning for that; if you fail to declare the variable, you pass the pointer to the index function as your array index, which is probably not what you intended.

I say “should” there because, as he noted in his response, the shadowed-name warning is off by default. You should turn it on, because it catches bugs. In fact, the index bug is one that it can prevent.

Suppose you do name a variable index, and either you don't have the shadowed-name warning turned on or you ignore it. You initialize the variable with an index, but don't otherwise assign to it. Then, you attempt to access an object in an array by this index.

All well and good so far. index is a variable, so everything works as intended.

But then, one of several things happens:

  1. You comment out both the declaration and the usage of index, for whatever reason, but then you uncomment the usage but forget to uncomment the declaration.
  2. You update and/or merge in your version-control system, or otherwise apply one or more diffs. Usually, this works, but today isn't your lucky day: The merge breaks your source code. Perhaps it introduces conflicts, and you resolve them incorrectly. Or maybe it breaks the code silently (e.g., by merging in another branch's division of this function into two).
  3. You move the code to another location, but you forget to move half of it, or you move one half and delete another, forgetting that the declaration of index was in the code you deleted.

You had a variable named index, but now you don't—but the index function is always there*. Since there is something named index, your code compiles. It's the wrong type, so you'll get a warning, but maybe you don't notice it.

Then you run the code and it crashes. Why? Because you passed a function as the index into an array.

In the worst possible case, it was #2 and you weren't aware that this code was affected. Maybe you'd been working on something else. Anyway, since you hadn't been working on the now-broken code, you aren't testing it**, so you don't know that it's now broken.

So you ship it. You ship this index-way-out-of-range crasher. And then your user runs the code and gets the crash.

This isn't theoretical. I've had this happen more than once (fortunately, not in the hands of a user). It's one reason why I turn on the shadowed-name warning and “Treat Warnings as Errors”, and it's the reason why I never use index as a variable name.

UPDATE 2009-12-05: To clarify, this problem does not affect C arrays, as C does not allow you to use a pointer in an array subscript. It mainly affects higher-level array interfaces, such as Cocoa's NSArray.

* Assuming that, directly or indirectly, you've included string.h. If you're using Cocoa, you have (Core Foundation includes it).

** Unless, of course, you have automated test cases covering this code, and you run those.

How not to use UTIs

Tuesday, September 22nd, 2009

John C. Welch has written an article telling you to use UTIs to replace creator codes.

It is wrong.

Daring Fireball, rosscarter.com, and (the most sober of the bunch), TidBITS have all gotten on the "Apple has abandoned creator codes, now we're screwed, damn you Apple" bandwagon. They're all right about one thing: Apple has dumped creator codes in Snow.

So before you panic, there's a replacement mechanism, the UTI, or Universal Type Identifier.

No. Uniform Type Identifiers are a replacement for type codes (and MIME media types, and filename extensions), not for creator codes. There is no replacement for creator codes.

Uniform Type Identifiers are just that: They identify types of data. Using them for anything else is misusing them.

Ideally, Coda should assign an application-specific UTI for CSS files it creates.

No, it should not.

As it turns out, Coda is a UTI-aware application, and according to Coda's info.plist file, that identifier is com.panic.coda.css.

And that identifier is wrong, because CSS is not Panic's format.

I use CSSEdit. Currently, it doesn't declare a UTI, but if they should follow Coda's example, they should make one up of their own, such as com.macrabbit.cssedit.css. Now we have one type with two names. Which is right?

Suppose I write an application that accepts CSS data. Which UTI do I look for: com.panic.coda.css or com.macrabbit.cssedit.css? Should I look for both of them? What if I find both? What if a third developer releases a CSS editor? Now I have to keep up with the entire population of Mac CSS editors just to accept all the many names for one type.

The right type identifier would be something like org.w3.css or org.w3.cascading-style-sheets, following the rule that the type should be named after whoever controls it. The W3C controls CSS, so its UTI should be named after them. Some other formats, such as PNG, aren't controlled by anybody, so they go in public.

You might point out public.html and public.xml, as both of those are also controlled by the W3C. Obviously, I disagree that these should be in public.*. But it's too late to change them now, so we have to put up with them.

Better examples include com.adobe.pdf and com.microsoft.word.doc. In each of these cases, some third party controls the format, so they get the format's UTI named for them. Notice that Preview does not invent a com.apple.preview.pdf UTI, and TextEdit does not invent a com.apple.textedit.word.doc UTI; they use the UTIs named for the creators and maintainers of those types.

So now we see a problem. All the text-ish files have the same type identifier: com.apple.traditional-mac-plain-text.

Because they are all the same type. And that type is named after Apple because Apple controls that format (in this case, a text encoding).

The Photoshop PNG file is typed as public.png.

There's no such thing as a “Photoshop PNG” file. PNG is an open format controlled by no-one (or, arguably, the W3C, in which case the type should have been named for them). What you have is a PNG file that you created in Photoshop. That latter detail is irrelevant to its type, which is why HFS had the creator code separate from the type code in the first place.

If there is such a thing as a “Photoshop PNG” file (that is, if Adobe incompatibly extends the PNG format in some way), then they should assign that format its own name (say, com.adobe.png), because it's a different format.

If you take away the creator code, you're screwed, because all you have are the extensions.

Exactly why John Gruber, Ross Carter, and Matt Neuberg don't like the change.

Coda CSS file props:

displayed name:"test.css",
creator type:"TStu",
type identifier:"com.apple.traditional-mac-plain-text",

I'm surprised you didn't notice this. Why isn't this file's type identifier com.panic.coda.css?

… why aren't any of these applications doing the right things? Pages '09 does. It sets the type for .pages files to "com.apple.iwork.pages.pages".

Because it's Apple's own format specifically for Pages. Again, see also com.microsoft.word.doc.

Unsurprisingly, it doesn't even have a creator code.

Yeah. Cocoa makes it difficult to apply a creator code to a file and doesn't do it automatically, so expect most Cocoa apps to not do it.

Even thought the default for the .html extension is BBEdit, the UTI overrode that. When I changed the handler for public.html to BBEdit, then the file opened in BBEdit. That's exactly the behavior I'd expect, and it matches what you got with Creator Codes.

It matches what you got when you assigned the default handler of a file type, as well. That's what you did the newer equivalent of.

There never was a way to set which application opened files that had a given creator code. That was what the creator code was for: Determining which application would opened the file.

Yes, Apple did abruptly kill off Creator Codes, however, they've been warning about that for some time now.

Sort of. They've been warning that they'd kill off the combination of file type codes and creator codes. UTIs are the replacement for file type codes; as I said above, there is none for creator codes.

Now, I know that 'simple' is a big fat lie when it comes to application development, however, at some point during the 10.5 lifecycle, all these applications should have been updated to not only support UTIs, but to use them. Instead, they all relied overmuch on FIle Types/Creator Codes …

Actually, it was more common to use filename extensions. See what I said above about the difficulty of assigning file types and creator codes from a Cocoa app. I think that was actually quite rare, simply because filename extensions were so much easier.

… and now that those are gone, well, the OS does what it can with the information it has available.

No, it doesn't. The creator code information is still available, and the OS ignores it. The OS now only uses type information to determine how to open a given file, except for files that the user has assigned a specific application to.

Oh, and what about when you change a file association in the Finder? Well, unsurprisingly, the Finder cheats. It adds a resource fork to the file with the path to the desired application coded within. … [M]aybe the Finder could start doing the right thing too?

Agreed. I say it should set the file's creator code.

Incidentally, I tested in Tiger, Leopard, and Snow Leopard, and Finder did this resource trick in all three versions. If the Info window ever did set the file's creator code, it hasn't done that for many years.

If the only way to have a unique UTI associated to a file is for that file to use a completely unique file extension, then WHAT THE FUCK GOOD ARE UTIS? Fucking seriously, why the FUCK bother? BBEdit creates TEXT FILES. Does Apple seriously expect that Bare Bones, to properly use UTIs, is going to now create a .bbedittext extension, a .bbedithtml extension, a .bbeditohmyfuckinggodwhatthefuckisgoingon extension, then make you EXPORT to 'standard' extensions, just so you can know a file created in BBEdit will open in it?

And now you know why smashing type information and creator/opener information into a single value is a bad thing.

If this is what Apple is pushing, then everyone who signed off on non-settable UTIs is a fucking idiot…

There is no reason why the average user should be able to change the type of a file. If they created an HTML file, it's an HTML file, and there's no reason for a user to be able to set it to anything different unless they really know what they're doing. (I've done it, and I'm assuming you have, too. We're exceptions.)

What you want to do is to change which application opens the HTML file, and that is completely separate from the fact that the file contains HTML.

Variables for clarification

Friday, August 14th, 2009

Before:

if (![newTrackURL isEqualToString:trackURL] || ([newTrackURL hasPrefix:@"http://"] && !([lastPostedDescription isEqualToString:displayString]))) { // this is different from previous notification, or it's a stream and the playing track has changed

After:

BOOL URLChanged = ![trackURL isEqualToString:newTrackURL];
BOOL isStream = [newTrackURL hasPrefix:@"http://"];
BOOL descriptionChanged = ![lastPostedDescription isEqualToString:displayString];
if (URLChanged || (isStream && descriptionChanged)) {

Why remove the comment? Well, I had just changed the code to what you see in the Before example, but I had not changed the comment, and I thought I was ready to commit. I almost committed a stale comment. It's that easy. Luckily, I caught it in reading the patch before I qfinished it, so I was able to change the comment to what you see above.

Now I have no comment at all, but the code is clear, so I don't need one. This is an improvement.

The correct way to write a bug report in RadarWeb

Wednesday, July 15th, 2009

While I'm making screencasts of OmniWeb…

RadarWeb provide a JavaScript tool to fill in the section headers for their desired format automatically.
QuickTime/H.264, 960×538, 376 K

This is the format they want you to use, and since a few months ago, it's now easy for you to use it.

Singletons in Cocoa: Doing them wrong

Wednesday, June 17th, 2009

A singleton is a simple concept: It's an object that you can only have one of. Being that simple, you may think it's hard to get wrong.

If you do, I welcome you to the wonderful world of programming.

The Cocoa Fundamentals Guide is necessary reading for all Cocoa programmers. Even so, nobody's perfect, and the CFG's authors are no exception.

On Twitter last night, a mistake of theirs came to light when someone named Nick tweeted about how hard it is to make a singleton in Cocoa. Nick cited an example from the CFG; Chris Hanson responded that “that example does WAY too much work”, and Bill Bumgarner added that the example is “ridiculous”. They're both right.

Doing it wrong.

The example, in order to “ensure singleton behavior”, overrides four basic Foundation methods:

  • retain
  • release
  • autorelease
  • retainCount

In the override implementations, retain, release, and autorelease are all no-ops. release does exactly nothing; the other two do nothing but return self. The override implementation of retainCount unconditionally returns UINT_MAX.

Before I proceed any further, I'll give you a caution about singletons. You generally do not need to make your object a singleton at all. Even if your application has a single-window interface, with only one of each controller, you probably don't need to enforce that. Just don't create more than one. Then, if you do create more than one, you have a bug.

Let's digress for a moment. Imagine if you allowed it. Imagine that you allow, say, your app delegate to create more than one of your root controller object. Your app delegate will then proceed to set up both twin objects, and they both respond to such things as notifications.

Bad, right? Now let's say you “fix” this by making your root controller a singleton.

Your app delegate is still trying to create two root controllers. It's still trying to set up two root controllers, and as a result of the two set-up messages, the controller is signed up twice for notifications.

But now you really only have one root controller. Your app delegate creates the first one, then gets it again when it tries to create the second. All according to plan so far. Then your app delegate sets up the first object—and then it sets it up again, again thinking that it's talking to a second object. Even worse, because the object is now signed up twice for notifications (once per set-up message), every notification response happens twice.

You now have only one root controller, but you didn't fix the bug, which wasn't in the controller at all, but in the app delegate. To fix the bug, you must fix the app delegate; you don't need a singleton for this at all.

OK, digression over. Singletons are bad. Avoid them. If you have a lot of them, rip most of them out. (Dave Dribin has bookmarked a lot of other good cases against singletons, and BJ Homer points out that they aren't all bad. More on BJ's post later.)

Back to the singleton at hand.

First, let's look at retainCount. A comment explains that UINT_MAX “denotes an object that cannot be released”, implying that the framework itself considers UINT_MAX a special value.

This is actually correct, although I originally thought (and wrote, in an earlier version of this post) that it was bogus. The documentation for retainCount explicitly says that objects whose release method does nothing should return UINT_MAX.

Next on the hit list: autorelease. This is just mostly pointless. autorelease means nothing more than “send this a release message later”. If release does nothing, then autorelease becomes “do nothing later”. All this override does is move the nothing up to now. A performance optimization, perhaps, but I'd say it's premature.

And now we come to the real villains: retain and release.

First off, you shouldn't retain a singleton anyway. I can't imagine why you would do this, except incidentally, by making it a timer target or something.

But even if you do think of a reason to retain a singleton, you still need to balance retain and release. If you retain without releasing afterward, you are under-releasing the object. If you release without retaining previously, you are over-releasing the object. These two statements have no exceptions.

If you break retain and release, then you're able to over-retain or over-release (or even both!) the object with impunity. Your app no longer crashes, but you didn't really fix the problem; you're just getting away with it. You're still trying to over-retain and/or over-release an object.

The Cocoa Fundamentals Guide's primary audience is new Cocoa developers. Those who have never used a retain-counting system before may very well over-release the singleton, and Apple's example singleton implementation hides that bug from them. That's bad; every Cocoa programmer should know how to recognize an over-release crash, and breaking retain and release denies the reader an opportunity to learn that. I've filed a documentation bug report about the example.

Also, a rebuttal

BJ Homer responds at a different angle to last night's flurry of tweets.

First, though, we need to get a definition straight. A singleton is a class of which there should only be one instance in any given process. There are actually very few singleton classes in the Cocoa framework including NSDocumentController and NSFontManager. You cannot create more than one of these objects; …

This is true. A singleton object is an object that your app can only have one of. There are a couple of different ways to do this:

… if you try to call [[NSDocumentController alloc] init], you'll get back the exact same object as you do when you call [NSDocument sharedDocumentController], no matter how many times you call alloc and init. NSApplication is arguably a singleton as well; you can alloc another one, but you'll get an assertion failure when you call init.

Another way is to simply implement the sharedFramistan method, and leave allocWithZone: and init alone. I suspect that this is common, since it's the easiest way, but BJ is right that it isn't a true singleton, since it allows multiple instances.

Where BJ goes wrong is in his defense of the retain and release overrides:

Consider the following example:

MyFloozit *floozit1 = [[MyFloozit alloc] init];
[floozit1 doSomething];
[floozit1 release];

MyFloozit *floozit2 = [[MyFloozit alloc] init]; // MyFloozit is a singleton, so this should be the same object as floozit1
[floozit2 doSomething]; // CRASH HERE
[floozit2 release];

We'll leave aside the problem that you probably should be using sharedFloozit to obtain the singleton instance of MyFloozit.

When floozit1 is set, a new MyFloozit is allocated, and a static MyFloozit pointer is set. When floozit1 is released, that static pointer is still pointing to the old instance. As a result, when we try to set floozit2 (or when anyone else tries to call [MyFloozit sharedFloozit]), we get back a pointer to that same instance. The one that has been dealloc-ed.

BJ is missing something else the CFG says, which he even quoted later on:

Situations could arise where you want a singleton instance (created and controlled by the class factory method) but also have the ability to create other instances as needed through allocation and initialization. …

(Emphasis added by me.)

A singleton object owns itself. As such, it retains itself. As such, it should never die, because it always has at least one owner—and that's without breaking retain and release. If it does die, it's because something over-released it; later, something that was using it will crash, which lets you know that you have a bug. This is a good thing, because now you can fix the bug.

Each of the release messages in BJ's example balances an alloc message above it. That alloc message may actually return an existing object, but we're expecting to own a new object. Therefore, the singleton's allocWithZone: should implicitly retain the existing object.

There is no good reason to override retain and release. Don't do it. This also goes for autorelease. And, since you never override release, you also never need to override retainCount.

Doing it right

So, having thoroughly dismantled the Apple documentation's poor implementation of a singleton, let's look at the correct way to do it.

Let's go through the requirements:

  • The One True Instance is the only instance. (If you deliberately allow multiple instances, I call this a “multipleton”. I'll leave that as an exercise for the reader, and concentrate on the true singleton here.)
  • There is a sharedFramistan method. It tests whether the One True Instance exists; if not, it creates the object and remembers it in file-scope static storage. Then it returns the One True Instance.
  • We'll allow going through alloc and init, and return the same instance. We'll do this in allocWithZone:, as Apple did. We'll also need to make sure init doesn't do its work twice on the same object.
@interface PRHEmptySingleton: NSObject
{
}

+ (id) sharedFramistan;

@end
static PRHEmptySingleton *sharedInstance = nil;

@implementation PRHEmptySingleton

+ (void) initialize {
    if (!sharedInstance) {
        //init will assign sharedInstance for us.
        [[self alloc] init];
    }
}

+ (id) sharedFramistan {
    //Already set by +initialize.
    return sharedInstance;
}

+ (id) allocWithZone:(NSZone *)zone {
    //Usually already set by +initialize.
    if (sharedInstance) {
        //The caller expects to receive a new object, so implicitly retain it to balance out the caller's eventual release message.
        return [sharedInstance retain];
    } else {
        //When not already set, +initialize is our caller—it's creating the shared instance. Let this go through.
        return [super allocWithZone:zone];
    }
}

- (id) init {
    //If sharedInstance is nil, +initialize is our caller, so initialize the instance.
    //Conversely, if it is not nil, release this instance (if it isn't the shared instance) and return the shared instance.
    if (!sharedInstance) {
        if ((self = [super init])) {
            //Initialize the instance here.
        }

        //Assign sharedInstance here so that we don't end up with multiple instances if a caller calls +alloc/-init without going through +sharedInstance.
        //This isn't foolproof, however (especially if you involve threads). The only correct way to get an instance of a singleton is through the +sharedInstance method.
        sharedInstance = self;
    } else if (self != sharedInstance) {
        [self release];
        self = sharedInstance;
    }

    return self;
}

@end

Now, your tests:

  1. sharedFramistan always returns the same object.
  2. alloc/init always produce the same object (which, itself, is the same object as sharedFramistan).
  3. alloc/init will not return an object confused by multiple init messages.
  4. Over-releasing causes a crash.
  5. Keeping alloc/allocWithZone:/retain balanced with release never causes a crash.
  6. If [super init] returns a different object, alloc/init won't break.

Apple's example fails test 4 (and 6, for that matter). BJ doesn't show an implementation for his example, but according to his own description of its behavior, it fails test 5. My example above passes all six tests.

Take-aways

Hiding bugs is bad. Even worse is giving code that can hide a bug to new Cocoa programmers who could really use practice in detecting and fixing that kind of bug.

If you really need to implement a singleton, there is a right way to do it. The way currently shown in the Cocoa Fundamentals Guide isn't it.

Don't change the behavior of retain, release, retainCount, or autorelease. Ever.

UPDATE 2009-09-04: Removed hasInited instance variable after Christiaan Hofman pointed out its redundancy in the comments.

UPDATE 2009-09-19: Moved assignment of the sharedInstance static variable from +initialize to -init, as suggested by Uli Kusterer.

New tool: The Symbolicator

Sunday, April 19th, 2009

The most significant behind-the-scenes change in Growl 1.1.5 is that we now build using the DWARF-with-dSYM debug symbol format.

Now, we distribute a fully-stripped executable for every release—even betas—and we keep the dSYM bundles on hand separately. The idea here is that we can use the dSYM bundles to obtain symbolic information (function name, filename, and line number) for the bare addresses in users' crash logs.

Unfortunately, there are no good tools for symbolicating Mac OS X crash logs. If this were an iPhone app, we could just drag the crash logs into the Xcode Organizer window, but Xcode doesn't do this for Mac crash logs.

I tried all the other tools as well, and every one of them had one of two problems:

  1. Didn't work at all
  2. Needed the dSYM bundle and main bundle to be next to each other on disk

#2 is not a deal-breaker, but it is a hassle.

So I wrote my own symbolication tool.

The Symbolicator is a Python script that:

  1. Reads in a crash log.
  2. Finds the necessary dSYM bundles using Spotlight. (This means that you can put the dSYM bundles anywhere you want, and as long as Spotlight can find them, the Symbolicator will be able to use them.)
  3. Uses dwarfdump to extract the relevant symbol information.
  4. Replaces the address offsets with the symbol information (just like CrashReporter does when it has debug symbols to work with).
  5. Writes the symbolicated log to stdout.

Use it like this:

% symbolicator < unsymbolicated.crash > symbolicated.crash

Or use ThisService to make a service out of it.

If you want to see it in action right now, download Growl 1.1.5b1 and the corresponding dSYM bundles from the Growl beta page. Make Growl crash (killall -TRAP works well), then unpack the bundles and use the Symbolicator on the crash log. (If you unpack the bundles first, CrashReporter will symbolicate the log before you even get to it. Handy, unless you're trying to test the Symbolicator. ☺)

To make this work on your own app, follow the instructions in the aforementioned ADC article, then make sure you archive the dSYM bundles for every release, including betas. On Growl, I added code to our Release Makefile for this.

Note: If your app is closed-source, you should not put your dSYM bundles on your website, since the debug symbols are arguably trade secrets (information about your source code). Keep them locally, perhaps on a flash-memory drive. Disclaimer: IANAL.

Don’t pass objects as context pointers

Friday, April 3rd, 2009

Cocoa has several functions and methods that run a panel (usually as a sheet) asynchronously. These functions and methods take a target object, a selector, and a context pointer, and when they finish, they send a message to the target with that selector, passing that context pointer.

A common practice is to pass an object in the context pointer. You retain the object before you call the run-panel function or method, then release it in your callback. For example:

    NSBeginAlertSheet(/*title*/ NSLocalizedStringFromTableInBundle(@"Update Available", nil, bundle, @""),
                      ⋮
                      /*modalDelegate*/ self,
                      /*didEndSelector*/ NULL,
                      /*didDismissSelector*/ @selector(downloadSelector:returnCode:contextInfo:),
                      /*contextInfo*/ (void *)downloadURL,
                      …);

In this example, downloadURL is a local variable, and the object in it was retained above, or maybe not autoreleased in the first place. The downloadSelector:returnCode:contextInfo: method will cast the context pointer back to an object type, probably do something with it, then release it.

This has recently become a visible problem because of the Clang Static Analyzer. The analyzer doesn't know that NSBeginAlertSheet will retain the object, so it flags this call as a leak. This is the most-often-cited example of the checker's “false positives”: things that it flags as bugs but that aren't really bugs.

But is it really not a bug? Is it really appropriate to use an object as a context pointer?

Let's think about what we're doing here:

  1. The panel doesn't know the context pointer is really an object, so it doesn't retain it. To compensate for this, we're retaining an object on behalf of another object (the panel). This alone should make you feel dirty.

  2. The panel doesn't know the context pointer is really an object, so it won't release the object, either. This is particularly a problem if something releases the panel (quite possible in the case of, say, an NSAlert instance). Then it really is a leak.

  3. If we get released (and, hopefully, take the panel with us or at least cancel it), then we leak the object, because we are only expecting to have to release it (or even to have access to it!) in the callback.

Passing objects through context pointers is an anti-pattern. I hope the Clang Static Analyzer developers never remove this warning, because this is not a false bug—it is a real bug that we should all fix in our programs.

Solutions

That object needs to go in an instance variable somewhere.

The lightweight solution is to create an instance variable on the object that is running the sheet. You store the object in the instance variable when you run the sheet (and leave the context pointer NULL), then retrieve the object from the instance variable in your callback. You'll still need to retain it when putting it in, and release it both in your callback and in dealloc—those aspects don't change.

I can hear you saying that this is a waste of an instance variable. What are they, rationed? There's nothing to waste; instance variables are cheap. And leaking objects is far more of a waste of memory than adding an instance variable.

But this isn't the only solution.

Another way is to create your own subclass of the panel class (NSOpenPanel, NSSavePanel, or NSAlert), and give the subclass a property you can use instead of the context pointer. You could make it abstract (making the property similar to NSMenuItem's representedObject, nothing more), or make it specific to your application. The former approach is simpler, whereas the latter gives you a base on which to build a more-customized alert if you later decide you want one. It's up to you.

The advantage of this solution is that, since you've formalized the instance variable as part of a class's API (and since the instance variable is no longer a bit player but the central part of a class), it'll be harder for you to forget to manage your ownership of it correctly. Memory problems solved.

One way or another, though, you need to put that object into an instance variable somewhere to avoid leaking memory, feeling dirty, and having the Clang Static Analyzer chew you out.

(And yes, all this applies with garbage collection as well. See the section “GC Gotchas” in episode 36 of Late Night Cocoa. However, I disagree with Andre Pang's recommendation in that episode of CFRetain and CFRelease; the right solution is not to dip into Core Foundation, but to avoid the context pointer altogether and use an instance variable instead.)

hg precommit hooks and the Clang Static Analyzer

Friday, April 3rd, 2009

Fraser Speirs has a post about configuring your Git repository to vet commits with the Clang Static Analyzer.

The idea of pre-commit hooks is that you get to run a script before the commit happens. Depending on the result code of the script, the commit will either proceed or be aborted.

I wrote a wrapper around the scan-build tool, so that I could run the analyzer by hand with my preferred options at any time: …

The --status-bugs flag is the trick here: it makes scan-build return a non-zero status code if it detects bugs. That’s what we want with Git pre-commit hooks: a non-zero status indicates a possible bug, and that causes the Git commit to be aborted.

Mercurial, of course, has the same feature. The hg book has instructions; I'll show you how I set up my repository to do this.

First, I created a shell script named RunClang.zsh:

#!/bin/zsh -f
~/bin/checker-latest/scan-build \
    -checker-cfref -warn-objc-methodsigs -warn-objc-missing-dealloc -warn-objc-unused-ivars \
    --status-bugs -o checker.out \
    xcodebuild -configuration $1

Next, I added my precommit hook to the repository's .hg/hgrc file:

[hooks]
precommit.RunClang = ~/bin/RunClang.zsh Development

Here's what an example session looks like:

% echo 'Testing precommit testing hook' >> test.txt
% hg ci -m 'Testing precommit testing hook'
[churn churn churn]
** BUILD SUCCEEDED **
scan-build: 17 bugs found.
scan-build: Run 'scan-view [snip]/growl-boredzo-precommit-test/checker.out/2009-04-03-2' to examine bug reports.
abort: precommit.RunClang hook exited with status 1

(255)% hg log --limit=1
changeset:   4188:b208862a586d
tag:         tip
user:        Peter Hosey
date:        Fri Mar 13 05:40:09 2009 -0700
summary:     Fix encoding of the Norwegian Growl-WithInstaller strings file.

17 bugs—mostly leaks. Glad I didn't commit this test file!

So now you know how to have Mercurial block you from committing if the clang checker can find bugs. This should also work for your unit tests. And if you have 100% test coverage (lucky!), you can combine them: have scan-build build your test-bundle target. Then, the hook will prevent the commit if the checker can find bugs or any tests fail.

I don't think I'll actually use this set-up, though.

First, in order to find bugs, you need to build your entire main product. Any significantly large program is going to take a long time to build and analyze—Growl, for example, takes about one-and-a-quarter minutes for a clean build. Even committing to a Subversion repository over dial-up was quicker.

More significantly, precommit hooks like this interfere with patch queues. The mq extension implements patches as mutable commits, so any qnew or qrefresh will run the hook. It would be useful on qfinish, but it's just annoying on qnew and especially qrefresh, as the all-too-frequent builds thwart rapid iteration.

So, if you use patch queues, this won't work for you. But, if you don't, then this should work as well in Mercurial as it does in Git.

iPhone app settings

Wednesday, January 7th, 2009

One of the ongoing debates among users of iPhone OS devices is whether an app's settings belong in the app itself, or the Settings app.

I'm of the opinion that this wouldn't even be a debate if it weren't for Apple's prescription in the iPhone HIG that every iPhone app's settings should be in the Settings app. Mac apps don't come with prefpanes for their preferences (with the exception of faceless background apps like Growl). Windows apps don't, either, that I know of. GNOME and KDE apps don't pollute Ubuntu's Control Panel.

The iPhone is the only OS I know of whose developer recommends that app developers put their application settings in the system-wide Settings app.

As we've seen several times on every platform, it's OK to break one of the local Human Interface Guidelines if and only if the violation makes the interface better.

I think this guideline is one that iPhone developers should violate flagrantly.

But there's a problem. The iPhone doesn't really have an icon for a Settings button. Most developers seem to use the Info icon that one of the frameworks apparently provides, but this isn't the proper use of that icon. The Info icon means info, not application settings.

Another choice is the gear icon for Action buttons:

NSActionTemplate.

But, again, we have a conflation of functions. The button in question is not an Action button; it is a Settings button. This icon is not a Settings icon. (I suspect that most people who use the Action icon use it because it doesn't have any particular association with “action”, either, other than Apple's endorsement of it for that.)

The Iconfactory, wisely, chose differently in Twitterrific. I suspect that this was largely coincidence, as the Mac version of Twitterrific came first and already had a Settings icon; for the iPhone version, the developers simply used the same icon. It works well enough:

as seen in this screenshot of Twitterrific.

But it's not perfect. A wrench does not say “settings”. (I offer myself as evidence: When I first saw it in the Mac version, I didn't know it was the Preferences button.) Generally, a wrench means “edit this”, as in the context of a game.

What we need is an icon that says “settings”. Ideally, this icon should either convey the notion of a changeable state value (as the previously-favored light switch [Mac OS X through Tiger] and slider [Mac OS] did), or build on an existing association with the concept of settings.

Let's go with the latter. I nominate the Settings app's icon:

iPhone Settings icon

Familiar enough, wouldn't you say?

That's Apple's version. Here's my button-icon (a.k.a. template) version, in the 16-px size:

Settings button icon 16-px version.

I tried it out in the iPhone version of Twitterrific on my iPod touch. Before and a mock-up of after:

Before.
After.

After I created this icon, I wondered what it would look like in the Mac version of Twitterrific.

Here's the original:

…with the wrench icon.

… And right away we have a problem. These buttons are already framed; my white frame will glare here.

Fortunately, that's easy to solve. With ten seconds of work, I created a frameless version. Here's what that looks like:

Twitterrific-Mac-newSettingsIcon.png

I think we could all get used to this icon. This wouldn't have worked at all before Apple changed the icon of System Preferences to match the iPhone Settings app, but now it can.

I don't think it's perfect. Perhaps a real icon designer (I'm just a programmer) can refine it. But I think it's a good first draft. I'm curious to hear your opinions; please post constructive feedback in the comments.

If you want to use this icon, go ahead. Here's the original Opacity document , from which you can build all the many variations of the icon. (Click on Inspector, then Factories, then find the version you want in the list and click its Build button.)

Updates to “How to work with a bound-to array”

Wednesday, December 3rd, 2008

Following an email conversation with Dave Dribin, I've updated my earlier post on how to work with a bound-to array.

The most critical update, and the reason for a new blog post to announce the update, is that you should not currently implement addObject: and removeObject: for an array property. KVO has a bug where it treats these as set accessors, even if the property is an array. This will result in crashes if you observe your object using plain KVO.

The workaround is to use indexed accessors:

[self insertObject:newFramistan inFramistansAtIndex:[self countOfFramistans]];

This is a little uglier than addFramistansObject:, but it doesn't crash.

The other update is that you need to implement both accessors in a pair. For example, for insertObject:inKeyAtIndex: to work, you must also implement removeObjectFromKeyAtIndex: (and vice versa). Otherwise, KVO won't override the one you did implement, so you won't get notifications for it.

I've filed bugs for both of these, and I've linked to both bugs from the older post.

How to work with a bound-to array

Wednesday, November 26th, 2008

You have a model object with an array property:

@property NSArray *framistans;

You also have an array controller whose contentArray binding is bound to this property.

How do you add an object to the array?

Wrong #1: Direct manipulation

[framistans addObject:newFramistan];

The array controller will not notice this change. Worse, the value of your array no longer matches the value your array controller last saw. (For one thing, your array is now one object longer.)

Wrong #2: Use the array controller's add: action

[arrayController add:nil];

This works, but now you need to go looking for that object. The proper way would be to get the binding info for the array controller's contentArray binding, then ask the bound-to object for its array, and get the lastObject of that array.

More likely, you'll hard-code knowledge of which object and which property it's bound to. Good luck when you change the binding!

Oh, and in a model object, this breaks the separation between your model and everything else. Your model should know nothing of your UI, so that you can replace the UI wholesale if ever you want to (for example, if you make a CLI or web-based version of your app) and keep the same model.

Wrong #3: Add the object to the array controller's content array

newFramistan = [arrayController newObject];
[arrayController addObject:newFramistan];

This works, and at least you already have the object on hand. But you're still giving your model knowledge of the array controller, so you're still breaking separation.

Almost right: Add it to the mutableArrayValue for your property

[[self mutableArrayValueForKey:@"framistans"] addObject:newFramistan];

This works, and it's clean.

The only problem with it is that it's too heavyweight: you're creating this proxy object just to mutate a property. The most appropriate use for mutableArrayValueForKey: is if you want to pass a mutable array to another object, and you want that array to actually be a property of another object. This is a very rare case—I've never needed to do it.

For this problem, there is a better solution.

The Right Way: Use your accessor

UPDATE 2008-12-02: Don't do this. See the section I added below.

[self addFramistansObject:newFramistan];

Look at that.

Beautiful, isn't it?

It's almost as short as the direct array access, and it does the Right Thing with KVO. Your array controller will find out about the change without you having to tie knowledge of the array controller into your model.

We should also look at the accessor:

- (void) addFramistansObject:(Framistan *)newFramistan {
    [framistans addObject:newFramistan];
}

Also short, and also beautiful. (Yes, that is the complete definition of the method. I'm not eliding anything.) And there are no separation violations here, either: It's pure model.

When you bind the array controller to your object, KVO wraps your object and all its KVC-compliant accessors, including this method. Its implementation performs the proper KVO notifications around a call to your implementation, which means you don't have to do any KVO work at all.

UPDATE 2008-11-30: Note that you must also implement removeKeyObject:; if you don't, addKeyObject: will not post the KVO notifications. You must implement both. Thanks to Dave Dribin, who emailed me about this.

ADDED 2008-12-02: The current Right Way: Use indexed accessors

KVO does not work correctly with addKeyObject: and removeKeyObject: for array properties.

The problem is that it treats those methods as set accessors and posts set-mutation notifications, regardless of the fact that it's an array property. This doesn't seem to cause a problem with Bindings (as of 10.5.5), but when I tried observing the property using KVO directly, I got a crash every time, as it tried to send NSSet messages to my NSArray.

Instead, you'll need to use indexed accessors:

[self insertObject:newFramistan inFramistansAtIndex:[self countOfFramistans]];

As with addObject: and removeObject:, you must implement both of the pair. Here's what removal looks like:

[self removeObjectFromFramistansAtIndex:[self indexOfObjectInFramistans:framistanToRemove]];

indexOfObjectInKey isn't actually something KVC looks for, but it fits the use case and beats getting the entire array (which generally means copying it) just to find the index of one object. And you have to implement all these methods anyway.

Note that you should not implement addKeyObject: and removeKeyObject: at all for an array property, even to call the indexed methods. That's because KVO always posts its erroneous set-mutation notifications around your addKeyObject: and removeKeyObject: methods, regardless of how you implemented them.

Thanks again to Dave Dribin, as most of this came up in the same email thread.

Further reading

New service: Insert Mac OS X Build Number

Friday, November 21st, 2008

File: InsertMacOSXBuildNumber.zip

A service that inserts the build number (for example, 9F33) of your current Mac OS X installation.

The main purpose for this is so that, when filing bugs in Radar, you can precisely specify which build of Mac OS X you're running. (Especially if you're running a pre-release build of a future version of Mac OS X.)

I created it with ThisService, of course.

(And yes, I am also working on tonight's Framework Friday post.)

Tabs vs. spaces redux

Wednesday, November 5th, 2008

Alice, who prefers four-space indents, wants this:

Four-space indents, with non-first lines of an Objective-C messages lined up on the colon of each argument.

Bob, who prefers eight-space indents, wants this:

Eight-space indents, with non-first lines of an Objective-C messages lined up on the colon of each argument.

Is it possible for this source code file to be written such that Alice and Bob each see what they want?

Yes, but not yet.

What they need to do is to use tabs only up to the level of indent of the first line, then spaces the rest of the way:

Screenshot demonstrating this with four-space indents.
Screenshot demonstrating this with eight-space indents.

Note that the contents of the file are the same in both of these images; the only change is the indent width. The characters shown in these two images produce the result shown in the earlier two images.

I say “not yet” because no editor currently does this. Xcode, for example, will use on each line as many tabs as it can fit, followed by < tabstop spaces. Other editors won't line up the colons; they'll just left-justify all of the non-first lines.

So Alice and Bob can each have the indent width they want; it's just a pain in the ass for them to do the editing necessary to get it. Therefore, they won't bother, just as I don't.

So, consider this my call to the makers of all the editors to auto-indent the right way, as I have just shown it.

Added a few minutes later: Alternatively stated by Christopher Bowns on his blog post.

Things your ReadMe must include

Tuesday, May 20th, 2008
  • The name of your application
  • What it does
  • How to configure the application, if necessary (note: does not include installation)
  • Simple overview of how to use the software, once it's configured (detailed manual should be in the Help menu)
  • How to uninstall the software, if necessary (i.e., if it isn't an application)
  • FAQ
  • What it costs, if it's not free
  • How to register it
  • A link to your website (in case a magazine distributes your app on its CD)
  • Contact information for support questions
  • Contact information for sales (registration/pricing/currency) questions

Things that you may want to include, but aren't necessary

  • Screenshots
  • Troubleshooting information

Things that you shouldn't include

  • Installation instructions: If it's a plain app, you don't need an installer; otherwise, make an Installer .pkg. In either case, you shouldn't need instructions.

Formats I approve

  • RTF or RTFd
  • HTML or webarchive
  • Plain text

You may also want to provide a trampoline application to open a localized version of your ReadMe (for example, see the ReadMe on the Mac OS X DVD). Bonus points if you create a kit to make these, for the benefit of other developers.

Formats I disapprove

  • Word or OOXML format: Many people don't have Word, and everything else handles these documents imperfectly. Use RTF instead.
  • OpenOffice format: Many (probably most) people don't have OpenOffice. Use RTF instead.
  • PDF: Use PDF either for vector graphics (inside your app) or for documents you expect someone to print. If the user is going to have to print your ReadMe, you need an interface overhaul.

As usual, I invite suggestions, rebuttals, and amendments.

UPDATE 2008-05-24: Recommended including contact information, as suggested by ssp.

Multiple methods found

Friday, March 14th, 2008

I wrote some code like this:

[[QTMovie movieNamed:sound error:NULL] play];

and Xcode gave me three warnings:

  • GrowlApplicationController.m:537: warning: multiple methods named ‘-play’ found

    • /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSSound.h:47: warning: using ‘-(BOOL)play
    • /Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks/QTKit.framework/Headers/QTMovie.h:340: warning: also found ‘-(void)play

All warnings are bad, but these are even worse: The compiler is telling me that it's picked the wrong method. I'm creating a QTMovie, so I want it to use -[QTMovie play] (the one that returns void), but it picked -[NSSound play] (the one that returns BOOL).

Now, in this case, it won't matter, thanks to Obj-C's dynamism—all it will do is send a play message to the object, and the object will use whatever play method it knows about. In other words, despite what the compiler is telling me, the program will actually call the correct method (the one in QTMovie).

But this could be a lot worse. If I'm expecting, say, a structure type, and the compiler picks a method that returns a scalar type such as int or float (or vice versa), the compiler will write the wrong assembly code for the message. My method will get gibberish back from the method it called, and Bad Things will follow.

The reason for this  problem is that +movieNamed:error: returns an id—not a QTMovie * specifically. For all the compiler knows, that method returns an NSSound *, or even an NSUserDefaultsController *.

Since the compiler doesn't know what type the method returns, it must pick one from all the methods by that name that it knows about. You can't rely on it picking any particular one, and I could only guess as to how it makes its choice. For all I know, it's blind chance.

The ugly and naïve solution would be to tell the compiler what type we're expecting by casting it:

[(QTMovie *)[QTMovie movieNamed:sound error:NULL] play];

Of course, besides being ugly, this specific code still has the problem of not accepting an error object. What I should do, and will do, is accept the error object and stash the returned movie in a variable, so that I can test it and then either report the error or play the movie.

NSError *error = nil;
QTMovie *movie = [QTMovie movieNamed:soundName error:&error];
if (movie)
    [movie play];
else
    [NSApp presentError:error];

This code is longer, but it will always use the correct method and it doesn't ignore the error. (You may also have noticed that I change the previously-misleading name of the name variable from sound to soundName.)

How to set up your custom view to work with services

Friday, January 4th, 2008

If you've used any Cocoa-based text editors at all, especially TextEdit, then you know that NSTextView provides free support for text-based services. Indeed, this is what makes ThisService so great: there are dozens of programs that work with text at the command line, and those programs are just as useful in the Services menu.

But what if you're not working with text? What if you're in, say, an image editor, and you want to insert a screenshot from Grab? (I don't mean to pick on Acorn; that's just the situation that gave me the idea for this post.)

This is one of those rare things that you have to write code for. However, like most things in Cocoa, it takes very little code.

I'm going to give you the test app right up front. You should download that now so you can play along at home. It accepts any image, such as from the Grab services.


The first thing you need to do is tell AppKit that you can handle certain types. You'll do this by implementing this method in one of your NSResponders—probably a custom view:

- (id)validRequestorForSendType:(NSString *)sendType returnType:(NSString *)returnType

This method will be called a lot, so try not to take too long in this method. Fortunately, your implementation will probably be very simple. Here's the implementation from the test app:

Here's a diagram showing what “send” and “return” mean in the context of a service.
- (id)validRequestorForSendType:(NSString *)sendType returnType:(NSString *)returnType {
    if ((sendType == nil || [sendType length] == 0U) && [[NSImage imagePasteboardTypes] containsObject:returnType])
        return self;

    return [super validRequestorForSendType:sendType returnType:returnType];
}

The sendType is the pasteboard type of data that you will send the service (its input), or nil* if it doesn't take input. The returnType is the pasteboard type of data that the service will return to you (its output), or nil* if it doesn't give output. In Leopard, they can also be UTIs; you'll be called with both the pasteboard type and the UTI.

If you can handle that combination of send and return types, then return the object that will handle it. That object, whether it's self or another object, must conform to the NSServicesRequests protocol.

If you can't handle that combination of types, call up to super, and return that.

Your return value to this method controls whether the service's menu item will be enabled or disabled. For this reason, if your custom view allows a selection (such as a range of the view's text, or a sub-shape of its image), you may want to consider the selection. In particular, you may or may not want to say you can send the service data if the user hasn't selected anything.

Note: On Leopard, your view must be in the responder chain, or this method will not be called. Thus, you may need to add code for it to become the first responder. If this method doesn't get sent to any object, or if it does but doesn't return an object, you don't get any services.

* In both cases, the documentation says empty, which would be @"", but reality disagrees.


Exchanging data

If you'll be providing input to the service (such as some text to TextEdit's “New Window Containing Selection”), then you need to implement this method:

- (BOOL)writeSelectionToPasteboard:(NSPasteboard *)pboard types:(NSArray *)types

The name is not an accident. The idea is that, if the user can select a portion of the data, this method should consider that selection.

The types array is of pasteboard types (and probably UTIs, on Leopard—but I haven't tested this part) that the service is ready to accept from you. Don't panic if you can't provide all the types; just provide all the types that you can provide efficiently. Then, return YES.

If you can't provide any of the types in the array, return NO.


If you'll be receiving output from the service (such as a screenshot from Grab, or a result from a service such as Script Editor's “Get Result of AppleScript”), then you need to implement this method:

- (BOOL)readSelectionFromPasteboard:(NSPasteboard *)pboard

Replace the currently-selected data with the new data from the pasteboard, then return YES. If there's no data on it that you can use, return NO.

An invalid property list

Monday, October 1st, 2007

If you work on an [added: a document-based] app that uses a plist-based format, you should test your plist-reading code to see how it handles an invalid (e.g., eaten by the user's dog) plist. Here's one:

<plist>
<qux></qux>
</plist>

The binary plist parser won't even touch it because it doesn't have the bplist header, the XML parser will choke on it because it contains an element that it doesn't recognize, and the OpenStep parser will choke on it because the first line doesn't end with a semicolon or backslash.

When you feed this to your app, your app should present an error message. Anything else is a bug. (UPDATE 2007-10-02: OK, maybe not. There's at least one circumstance where you can ignore it, as pointed out in the comments. I still think I'm right in most circumstances, just clearly not all.)