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	<title>Comments on: My first unit tests</title>
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	<link>http://boredzo.org/blog/archives/2007-08-24/my-first-unit-tests</link>
	<description>The personal weblog of Peter Hosey.</description>
	<pubDate>Fri, 21 Nov 2008 06:59:05 +0000</pubDate>
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		<title>By: Drew Thaler</title>
		<link>http://boredzo.org/blog/archives/2007-08-24/my-first-unit-tests#comment-118357</link>
		<dc:creator>Drew Thaler</dc:creator>
		<pubDate>Sat, 01 Sep 2007 05:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://boredzo.org/blog/archives/2007-08-24/my-first-unit-tests#comment-118357</guid>
		<description>Yay for unit tests!

It's funny how long it sometimes takes to get them added to an existing project. The (internal) project I'm working on now was under development for a good year and a half before I finally had time to really sit down and write some proper unit tests. (My excuse: it was for PS3 and the platform was imminently about-to-launch for almost a year of that time.) Now that I've got them I'm infinitely less afraid of accidentally breaking something with a change -- if it passes the automated testing, then I know things are fine.

Xcode makes it very easy for ObjC with OCUnit. If you need to do the same for C++, we're using &lt;a href="http://unittest-cpp.sourceforge.net/" rel="nofollow"&gt;UnitTest++&lt;/a&gt; at work and have been very happy with it. Despite the minimal docs it's got pretty much everything you need (including fixtures, which are a must) and it's super lightweight and simple to work with. I do believe it's got the &lt;a href="http://del.icio.us/rentzsch/unittesting+cpp" rel="nofollow"&gt;Wolf Rentzsch stamp of approval&lt;/a&gt; too.</description>
		<content:encoded><![CDATA[<p>Yay for unit tests!</p>
<p>It's funny how long it sometimes takes to get them added to an existing project. The (internal) project I'm working on now was under development for a good year and a half before I finally had time to really sit down and write some proper unit tests. (My excuse: it was for PS3 and the platform was imminently about-to-launch for almost a year of that time.) Now that I've got them I'm infinitely less afraid of accidentally breaking something with a change -- if it passes the automated testing, then I know things are fine.</p>
<p>Xcode makes it very easy for ObjC with OCUnit. If you need to do the same for C++, we're using <a href="http://unittest-cpp.sourceforge.net/" rel="nofollow">UnitTest++</a> at work and have been very happy with it. Despite the minimal docs it's got pretty much everything you need (including fixtures, which are a must) and it's super lightweight and simple to work with. I do believe it's got the <a href="http://del.icio.us/rentzsch/unittesting+cpp" rel="nofollow">Wolf Rentzsch stamp of approval</a> too.</p>
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