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	<title>Comments on: SketchFighter 4000 Alpha</title>
	<atom:link href="http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha/feed" rel="self" type="application/rss+xml" />
	<link>http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha</link>
	<description>The personal weblog of Peter Hosey.</description>
	<pubDate>Thu, 20 Nov 2008 18:18:06 +0000</pubDate>
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		<title>By: Simone Manganelli</title>
		<link>http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-2123</link>
		<dc:creator>Simone Manganelli</dc:creator>
		<pubDate>Sat, 02 Dec 2006 04:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-2123</guid>
		<description>Oh my, yes.  Well, I don't mind so much the save points, but the fact that dead enemies get resurrected is a major turn-off.  I also hate it how I can't go above 1024x768 resolution.  That wastes 977,568 pixels on my display.  :(

Still, that doesn't stop me from saying that I really, really like the game.  It's well-executed except for the above two problems which I can live with for now.  I'm very surprised, though, that Ambrosia's testers didn't give the creator hell for that, though.</description>
		<content:encoded><![CDATA[<p>Oh my, yes.  Well, I don't mind so much the save points, but the fact that dead enemies get resurrected is a major turn-off.  I also hate it how I can't go above 1024x768 resolution.  That wastes 977,568 pixels on my display.  :(</p>
<p>Still, that doesn't stop me from saying that I really, really like the game.  It's well-executed except for the above two problems which I can live with for now.  I'm very surprised, though, that Ambrosia's testers didn't give the creator hell for that, though.</p>
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		<title>By: Peter Hosey</title>
		<link>http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-1990</link>
		<dc:creator>Peter Hosey</dc:creator>
		<pubDate>Fri, 01 Dec 2006 18:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-1990</guid>
		<description>Agreed. Better yet, rather than having a fixed list of resolutions, discover them from the capabilities of the main display (presumably using I/O Kit or Quartz Services) and use that.

And have separate resolution settings for windowed and full-screen modes, and default the full-screen resolution to the current resolution at first launch.</description>
		<content:encoded><![CDATA[<p>Agreed. Better yet, rather than having a fixed list of resolutions, discover them from the capabilities of the main display (presumably using I/O Kit or Quartz Services) and use that.</p>
<p>And have separate resolution settings for windowed and full-screen modes, and default the full-screen resolution to the current resolution at first launch.</p>
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		<title>By: Jesper</title>
		<link>http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-1989</link>
		<dc:creator>Jesper</dc:creator>
		<pubDate>Fri, 01 Dec 2006 18:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://boredzo.org/blog/archives/2006-12-01/sketchfighter-4000-alpha#comment-1989</guid>
		<description>Also: Why ship ONLY 4:3 resolutions on a platform where all computers that ship with built-in displays ship with 16:10 resolutions? Widescreen, please.</description>
		<content:encoded><![CDATA[<p>Also: Why ship ONLY 4:3 resolutions on a platform where all computers that ship with built-in displays ship with 16:10 resolutions? Widescreen, please.</p>
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